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★ FLAGSHIP prototype

Obsidian Nexus

3D cyberpunk data vault for your knowledge base

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A 3D interactive cyberpunk data vault that transforms your Obsidian knowledge base into a navigable digital world. Built in Godot 4.6 with Vulkan Forward+ rendering. Each note becomes a physical space, connections become walkable paths.

A Godot 4 application that reads your Obsidian vault's markdown files and link graph, then procedurally generates a 3D world. Each note becomes a room with its content rendered on walls. Links between notes become physical corridors or bridges. The Vulkan Forward+ renderer handles the neon glow, volumetric fog, and glass materials.

The idea came from staring at the Obsidian graph view and thinking 'this should be a place I can walk through.' Godot was the natural choice — it handles 3D rendering out of the box, and GDScript made rapid prototyping possible. The hardest technical challenge was generating 3D geometry from markdown structure in real-time without pre-baking. Still in prototype phase but the core rendering pipeline works beautifully.

Godot 4 GDScript Vulkan 3D Rendering Obsidian